Mineloader Studios has come a very long way since it was first established. As the business expanded and gained a reputation for the dependability and high quality of the work it produced, it began to garner the interest of an increasing number of game development studios located in Western countries. Mineloader solidified its position as one of the most reputable co-development and 3D art outsourcing studios in China by signing contracts with a number of the industry’s most prominent game developers between the years 2005 and 2010.
Although Mineloader had already made a name for itself among Japanese game developers such as Taito, for whom they emulated games such as Taito Memories Vol. 1 and 2, which were ported from various classical arcades to the PlayStation 2, western game studios started to take notice of the company. It all started with 2K Boxing, a sports game for Nintendo DS that required careful attention to detail in terms of the player animations and the game’s physics. Because of Mineloader’s expertise, EA Flip, a puzzle game that required intricate game mechanics and level design, was one of the projects that the company was commissioned to work on.
In the art department, Mineloader began working on some of the biggest franchises in the industry. During this time period, one of their most noteworthy accomplishments was the work that they did on the Hitman franchise, more specifically on the games Hitman Blood Money and Hitman Absolution. They also tackled Kayne and Lynch Dead Men and later Kayne and Lynch Dog Days, where the team reconstructed a significant part of Shanghai in 3D to be integrated into the game, showcasing their skill in creating realistic environments. Another title that Mineloader had the opportunity to work on was the entertaining Mini Ninjas, all titles from IO Interactive and Eidos Interactive, meaning that Mineloader had created its first long-term and loyal western client.
Mineloader demonstrated their commitment to quality and work ethic over the course of several years by contributing to multiple instalments of the Tomb Raider series from Crystal Dynamics as well as the Just Cause franchise from Avalanche Studios during this time period. Their dedication to excellence was not unnoticed, and as a result, they frequently received heartfelt thank-you notes from the teams that were responsible for its development. One such note came from Crystal Dynamics following the completion of their work on Tomb Raider. This recognition was not only a testament to their great business ethics and the high quality of their work, but also to the dedication and enthusiasm that the team displays for each project that they work on.
Mineloader Studios was able to continue its expansion and solidify its position as the preeminent co-development and game art outsourcing studio in China as a direct result of the robust relationships it maintains with these major game developers. The founder of the company, Su Fang, as well as Xu Zhen and the rest of the Mineloader team, were extremely dedicated and did not give up, which led to the success of the company. Their enthusiasm for gaming and dedication to maintaining high standards have been key factors in the continued success of the company.